WebGL rendering
Renders tens of thousands of points at 60fps via PixiJS and stays interactive at 100k+ where Canvas-based libraries stall. SVG-based libraries fall over above 10k; pixi-charts is built for the modern data scale.
WebGL rendering
Renders tens of thousands of points at 60fps via PixiJS and stays interactive at 100k+ where Canvas-based libraries stall. SVG-based libraries fall over above 10k; pixi-charts is built for the modern data scale.
Declarative spec
One JSON shape describes any chart. Same API for line, area, bar, scatter, heatmap, and pie. Trivially LLM-compatible.
Proven primitives
Data math by D3 — scales, layouts, spatial indexing. Rendering by PixiJS. The best of both, none of the SVG legacy.